#retrogaming

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@fluttersh@pony.social · 1d ago
I can't wait for the DLSS upgrade so I can finally play #retrogaming #games with good graphics
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@Robavince@vmst.io · 4d ago
Yes, I assure you, this is a #Nintendo! #retrogaming
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Boosted by cool_boy_mew @coolboymew@shitposter.world
@stdsxezat@linuxrocks.online · 4d ago
#retrogaming #Birdie
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@AlineaComputer@burningboard.net · 5d ago
Lust auf Juwelen? 💍😉 Tap Jewels von EntwicklerX für den klassischen Amiga ist endlich da! 🕹️🖱️ Jetzt als Download- und Boxed-Version verfügbar. 🥡💾 https://www.amiga-shop.net/advanced_search_result.php?&keywords=Tap+Jewels+-+Klassik+Amiga #commodoreamiga #retrogaming #retrogame
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@BigHeadMode@social.linux.pizza · 5d ago
Someone just paid $10,000 for a Pokemon Snap Blockbuster kiosk. Says he will display it at his shop, Retro Junk, in Connecticut. #N64 #nintendo #pokemon #retrogaming https://old.reddit.com/r/nostalgia/comments/1sqazjg/pok%C3%A9mon_snap_station_kiosk_acquired/
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@lorry@infosec.exchange · Mar 17, 2026

This one might be interesting to anyone interested in computer gaming history.

https://dec10.uknet.net

I spent the last couple of weeks finally finishing a project I started for Bletchley Park about 20 years ago. Recreating the original MUD and MIST on a mirror of the original Essex University system that finally closed in 1991.

Roy Trubshaw and Richard Bartle wrote the first online multi-user game (MUD) on Essex University’s DECSystem-10 in 1978 and it ran till I closed it in 1991. I diligently backed everything up so I could potentially recover it one day, but as far as I can see, all the DECSystem-10’s went to the great scrapyard in the sky, my backups were mostly stolen when my first museum was stolen, and I had huge issues recovering the Essex BCPL compiler to compile what I had left when I finally got a decent TOPS-10 emulator running on a VAX for Bletchley Park.

One good thing about being an unemployable whistleblower is free time, so I finally hunkered down to some 90 hour weeks and built a software replica of the Essex system I think reflects it well. It’s running on a KS10 not a KL10 but I had to let some things slip.

I put the latest known versions of MUD and MIST on it, and miraculously found ROCK too.

So, to meander to the point, if you want to see and relive exactly what online multi user gaming was like from 1978 to 1991, you can go to:

https://dec10.uknet.net

Or:

telnet telnet.dec10.uknet.net

(Port 2653 is available for ISPs that block 23)

And then follow the terse instructions from there.

In those days, you were generally faced with a “.” prompt and left mostly alone, so for authenticity, I will leave it at that.

I should note that although they were, in their day, wildly popular games with a relatively huge community, this is a museum peice in snapshot-form at the moment. But I will leave them up and running to see what happens and as a useful reference. I wasn’t going to, but Richard seemed happy to have MUD running, and former MIST players wanted it back, so…

Pop this a share if you know folks who might be interested.

** Update: New web client that works better.

** Another update - I added a telnet client.

Historically, the telnet connection is much more true to the traditional experience, where you were connecting to a working machine that didn’t care about the MUD Guests, so there were no pointers at all. Just rumour and hearsay :)

If any of you Unix/Security people notice I messed up something, please tell me. I left “^], !sh” open on the telnet link for about 2 minutes and nearly had a heart-attack once I spotted it :D

#history #digital #retrogaming #retrocomputing #games #mud #muds #mist #rock #computers #emulation #emulators #vms #tops10 #museum #history #bletchleypark #simh #essex #uk #computinghistory #36bit #engineering #Linux #Security

(don’t try this on a phone!)

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Boosted by CM Harrington @octothorpe@mastodon.online
@blakespot@oldbytes.space · Apr 19, 2026
Wipeout has been ported to the Sega Dreamcast. https://www.youtube.com/watch?v=Sw6MOjbq5Ww&t=404s ( timestamped link above: 6m44s in ) Ported by jnmartin84 who ported DOOM64 to the Dreamcast. https://github.com/jnmartin84/wipeout-dc #Wipeout #AntiGravityRacingLeague #Psygnosis #SegaDreamcast #Dreamcast #Sega #Playstation #PSX #retrogaming #retrogames #retrogamers #video #retrocomputing #MVG
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@flargh@mastodon.social · Apr 17, 2026
I'm pretty sure this game single-handedly made me want to play 4x space-themed games for the rest of my life. #retrogaming https://www.youtube.com/watch?v=foX2Mn1TIzk
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@fdboteco@bolha.us in fdboteco · Apr 16, 2026
Fliperama de Boteco 521 – Commodore Amiga: Auge, Queda e Bastidores dos Games com Marlos Terêncio e Dante Mendes Quer ajudar o nosso podcast a crescer? Dê um like 👍❤️ e compartilhe 🔁 o post! No Fliperama de Boteco de hoje, Alexandre e Lili recebem dois nomes de peso da cena: Marlos Terêncio e Dante Mendes, desenvolvedores que viveram de perto a era de ouro do lendário Commodore Amiga. Neste papo cheio de nostalgia e bastidores, você vai descobrir: Se você curte história dos videogames, computadores clássicos e quer ouvir diretamente de quem fez parte dessa jornada, esse episódio é obrigatório! 🔥 Dá o play e vem com a gente nessa conversa cheia de memória, curiosidade e paixão pelos games! “Este é o computador mais popular na Europa e o mais vendido na Alemanha.” Esta frase abria a propaganda de página inteira do lançamento do computador Commodore Amiga no Brasil, em 1993. . 🎧⏯️ ouça no seu agregador de podcasts favorito ou no site: https://fliperamadeboteco.com/fliperama-de-boteco-521-commodore-amiga-auge-queda-e-bastidores-dos-games-com-marlos-terencio-e-dante-mendes/ #jogosretro #retrogame #retrogaming #podcastbr #podcastbrasil @fdboteco@lemmy.eco.br
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Boosted by cool_boy_mew @coolboymew@shitposter.world
@stdsxezat@linuxrocks.online · Apr 16, 2026
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@carlosefr@mastodon.social · Apr 15, 2026
The player's character in a game may feel like a temporary identity you assume or it may feel like a proxy you control, depending on the game or the character. But also depending on the player. I wonder how much it depends on the decade. Specifically, are male teenage players any more likely to pick a female character in a game today than in the 90s? Especially when in the presence of their peers. What about older players that were teenagers in the 90s? I certainly am. #retrogaming
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@flargh@mastodon.social · Apr 15, 2026
less secretary of war more wizard of wor https://www.youtube.com/watch?v=9Lodc0kFYuo #retrogaming #politics #genx
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@SuperSelena64@vmst.io · Apr 15, 2026
I normally keep my Power Base Converter on my model 1 Genesis (with matching Sega CD) and my 32X on my model 2 Genesis (with matching Model 2 Sega CD), but I was testing an auto region switching mod I put in my 32X, which necessitated assembling the classic "Tower of Power"! #retrogaming #sega
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@quazarsamcoupe@mastodonapp.uk · Apr 15, 2026
The first part of my 'Money Bags' trilogy for the #SAMCoupe is re-released on the coverdisk with issue 9 of SAM Revival magazine. Often overshadowed on the coverdisk by the re-release of the massive SAM Coupe version of Manic Miner, Money Bags was my own trilogy of platformer games in the style of Jet Set Willy. Originally written back in 1996 it was designed and coded over one week when I should have been studying for university finals! Money Bags 1 1.5, the middle installment but the last to be written, is also re-released on the coverdisk with issue 17 of SAM Revival. https://www.samcoupe.com https://www.ebay.co.uk/usr/quazar-sam-coupe-sales The huge sequel, Money Bags 2, will be re-released again as a standalone title in the very near future, as floppy disk and Trinity SD card editions. #retrogaming #jsw #gamedev #indiedev #retrocomputing
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@Undead_Zeratul@ocw.social · Jan 10, 2026
Been a while since I've posted anything #HideousDestructor #Modding related here, apologies! Been busy with a few different things lately. I should probably make "posting more devlogs" one of my 2026 themes/goals/resolutions. I can at least give some highlights over the last few months though! A big focus this past year was working on HDCoreLib, extracting and refactoring things I find helpful to reuse elsewhere into a shared library of classes, functions, event handlers, and a suite of custom-defined commands. Really hoping to formally publish the first release of the library, along with merging in all of the branches that I've been using to implement it across the community organization repos. #Gaming #RetroGaming #BoomerShooters #Doom #DoomModding
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@Undead_Zeratul@ocw.social · Jan 10, 2026
One of the bigger implementations of these commands has been with Merchant, where you can now: Define custom store types, each with their own set of entries, allowing players to have full control over what stores sell what things, for how much, and how often they are soldDefine custom merchant skins and associate them with whichever store types they want, instead of every merchant store using every skin defined.Store types leverage the Weighted Random Tables, so when selecting one of the stores, they can be defined with different relative weights if so desired. There's still plenty more we'd like to implement, like being able to sell stuff back to merchants, turning the current coins/gems into things you need to sell to get actual cash for, adding more treasure/valuables, etc. #Gaming #RetroGaming #Doom #BoomerShooters #HideousDestructor #Modding #DoomModding
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@Undead_Zeratul@ocw.social · Jan 10, 2026
One of the other refactors I worked on was hoisting a very well-made set of VFX functions that create very believable looking laser beams. If you're unaware, these are the same laser beams that Ugly as Sin uses for its LLM device, with additional parameters and checks for added flexibility/extensibility. The first thing I wanted to try reimplementing with these new methods was my Laser Tripbombs which, like their Duke Nukem 3D counterpart, emit a laser beam that detonates upon being crossed. In Doom, rendering such a laser beam isn't exactly straightforward, however, the LLM has been doing this sort of thing already so why not make it reusable for other addons? This would also come with the benefit of having other addons that use it increase the consistency across the community content. I can already think of a few other things that could want something like this, including the SOCOM .45 pistol from Bangers & Mash that already has an attached laser that you can toggle. #Gaming #RetroGaming #Doom #BoomerShooters #HideousDestructor #DoomModding
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@Undead_Zeratul@ocw.social · Jan 16, 2026
The other side of the UaS Laser/Light Module code that I refactored into a reusable helper function was the ability to spawn particles to look like the atmospheric haze from the beam of a flashlight. The first thing I wanted to wire this up to was an old "DarkDoomZ Bootleg" whose developer had long since abandoned, but their additions being Hideous enough made me want to try and revive it, so I ported it over to GitHub and started working on removing the bootleg portions of the code, making it a standalone flashlight mod in the process. What we now have is DDZ without any DDZ code left in it (hopefully), and what remains (as well as a starting point for new additions) is a much nicer piece of equipment. As you can see by the sample screenshots, the original developer added the ability to change where the flashlight was mounted, as well as what type of beam you wanted. What I tweaked beyond that, is that going forward the beam will be intrinsic to the flashlight itself, and for handheld versions like the one in the screenshots, you can cycle between the mount points with a few key combinations. This allows for much more dynamic gameplay, plus it just feels all the more tangible when picking one up "mounts" it using the handheld position. #Gaming #RetroGaming #BoomerShooters #Doom #HideousDestructor #DoomModding
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@Undead_Zeratul@ocw.social · Feb 07, 2026
So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created. The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward. https://github.com/HDest-Community/hdest-core-lib/blob/main/zscript%2FHDCore%2Fbase%2Fweapons%2FBaseMeleeWeapon.zsc #Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom
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@Tipa@gamepad.club · Apr 08, 2026
20C one day, -2C the next. Spring is capricious but #DailyBlogroll rolls on today with stories by @wilhelm_arcturus@mas.to, @davew@mastodon.social, Krista, @monsterladysdiary.com@monsterladysdiary.com, Syp, CrazyKinux, @WarnerCrocker@mastodon.social, @scopique@gamepad.club and more! https://westkarana.xyz/ #RetroGaming #EVEOnline #IndieGames #GamingCommunity #CyberSecurity
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