#8bit

8 posts · Last used Feb 27

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@markmoxon@universeodon.com · Feb 27, 2026
This is pretty cool. It's a visualisation of the internals of The Sentinel on the #BBCMicro. This is it generating the game landscape for the first level from 1024 pseudo-random numbers. Next week I'll be releasing a deep dive into exactly how this works. *** A big thanks to Simon Owen, whose excellent repository I forked and enhanced in order to build this visualisation. It's well worth a visit. https://github.com/simonowen/sentland/ #bbcmicro #retrocomputing #retrogaming #c64 #8bit
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@Popov@mastodon.retro-os.live · Feb 27, 2026
End screen: “YHVH is ONE. Yahusha is the door. Path complete. Enter rest.” Retro soul. Pixel perfect obedience. No DLC paganism. No microtransactions mercy. Just run the narrow path. One life. One door. One King. #YHVHAlone #NoTrinity #Messianic #8Bit 🕹️✝️🔥
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@markmoxon@universeodon.com · Feb 25, 2026
I'm (slowly!) releasing 50+ deep dives into The Sentinel, Geoff Crammond's epic #BBCMicro game. Batch #2 is now ready: 7 new articles about maths, geometry, trigonometry… and Revs. https://thesentinel.bbcelite.com/deep_dives Batch #3 (landscape) coming soon. Enjoy! #retrocomputing #retrogaming #c64 #8bit
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@markmoxon@universeodon.com · Feb 19, 2026
I'm releasing over 50 deep dives into The Sentinel, Geoff Crammond's epic #BBCMicro game. Batch #1 is now ready: 6 new articles about memory maps, program flow and interrupts, all at: https://thesentinel.bbcelite.com/deep_dives Batch #2 (maths, lots of!) coming soon. Enjoy! #retrocomputing #retrogaming #c64 #8bit
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@Rei8bit@misskey.io · Feb 01, 2026
ファミコンブレイクビート / NES breakbeats (2026 edition) my wavebank management skills has become more advanced woah 🗣️ #FamiTracker #Chiptune #8bit
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@ytm@social.linux.pizza · Feb 01, 2026
Here is another project I've been working on: https://github.com/ytmytm/1551-RAMBOard-FirstBank It's a RAMBOard, but for 1551. As far as I know this is the first of its kind. Just like on 1541-II a small daughterboard that plugs into the ROM socket. It adds 8K of RAM ($8000-$9FFF) plus 8K of extra ROM space ($A000-$BFFF). There is a patched ROM which uses the extra RAM as a track cache: it reads the entire track in one disk revolution, then serves subsequent sector reads from memory. Same idea as the track caching ROMs I did for 1541 and 1571. The project also includes a tiny fastloader wedge (HypaRAM) that calls the code embedded in the patched ROM. The same fastloader is already supported by the latest version of Parobek ROM for C16/116/Plus4. The performance is on par with DolphinDOS - about 27x faster than a stock 1541, about 7x faster than a stock 1551. #commodore #commodore16 #plus4 #hardware #8bit #cbm
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@markmoxon@universeodon.com · Jan 31, 2026
I've started writing a series of deep dives into Geoff Crammond's epic #BBCMicro game The Sentinel. Here's the to-do list. I will post a link here whenever I add a new one to https://thesentinel.bbcelite.com/ It's going to take a while! But it should be worth it... #retrocomputing #retrogaming #c64 #8bit
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@vingtroiseize@mastodon.world · Jan 28, 2026
[1984] Commodore Computing International - Vol 02 No 09 - Nick Hampshire Publications #Commodore #C64 #retrocomputer #retrogaming #videogames #8bit #80s #90s #Geek #Casio #CasioTone #Colleen #CasioToneMT11 #Music #Compo
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