#tenacity

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@gperson@social.linux.pizza · Mar 31, 2026
Today on Experimenting with #Tenacity: doing something naive and bypassing Tenacity's "backed bitmap" system and instead drawing directly to the screen. Turns out that this MAY actually lead to a small improvement (in the tenths of a millisecond, judging by the Frame Statistics dialog in Tenacity itself), at least on Linux under KDE Wayland. However, Spectrogram redrawing may suffer from a performance hit, but alas, that's broken at the moment due to other reasons (not sure why, but that's usually the theme for things in Tenacity). The next thing to do would be if maybe we could get an improvement over using a regular wxPaintDC by using wxGraphicsContext on Windows. There may still be additional time added because you'd also have to create a wxGCDC, but I"m still interested in such an experiment.
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@gperson@social.linux.pizza · Feb 01, 2026
Looks like #MUO is taking a little note to #Tenacity: https://www.makeuseof.com/rebuilt-windows-setup-using-only-free-open-source-apps It's only a small mention, but it's still nice to see! 😄
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@gperson@social.linux.pizza · Jan 30, 2026
#TIL that you can work with multiple branches in #Git simultaneously via git worktree. I think this will certainly help make #Tenacity maintenance much easier as I won't have to keep switching between different branches and perform virtually an entire rebuild between the latest stable and development branches. This way, I could more easily test two branches in parallel. I think this will make Tenacity maintenance MUCH easier! I'm very excited to see how this will improve my workflow too! 😄
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